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Wine directx 11
Wine directx 11







wine directx 11
  1. #WINE DIRECTX 11 MAC OSX#
  2. #WINE DIRECTX 11 DRIVERS#
  3. #WINE DIRECTX 11 SKIN#
  4. #WINE DIRECTX 11 PRO#

I'm actually playing with ubuntu 16.04 and dx9 checked in the luncher

#WINE DIRECTX 11 DRIVERS#

They might be or not be supported properly depending of the display drivers your using but they are definitively dx9 (Volume textures are just messy on OpenGL). If your using Ubuntu or a varient might wana try to ensure your using wine's official repository (im a fedora user myself and recall the versions of wine ubuntu's default repositoryes are a bit on the outdated side) that and d3dx11_43 and d3dx11_43 installed via winetricks + d3d11 set to native (as opposed to disabled) and you should have a working dx11 client dispite the fps tool thats in eve reporting otherwiseĪre you sure your actually using DX9? Like you said, it still show dx9 in the client and I have all the shield/armors effect, using Native DX9 (nine) so these effect are not actually dx11 effect. Will DX9 still be available until wine supports DX11?ĭx11 has been working for me no problem even the shield effects are working now. What happens if CPP discontinues DX9 support? I don't know if wine runs with DX11. And just like Linux - OSX doesn't have directx. OSX is based on a forked BSD (open source derivate of the original Unix) married to the Mach Kernel (which in turn was inherited from Next). Open a terminal on a mac and any unixy user will feel (almost) at home.

#WINE DIRECTX 11 MAC OSX#

You are correct - the mac binary doesn't run on linux - but it does run through wine - just like eve on linux.Īnd mac osx - like - Linux - is a unix-like OS. The unofficial/unsupported evelauncher for linux mainly exists because it is not that different from the mac version.

wine directx 11

If you look at the osx threads where people have tried out the mac version of the new launcher - you'll find out that Mac users are very happy with the improvements. The old official Mac client - AFAIK and IIRC - is wrapped in an old wine fork by Cedega.Īnd as that old Cedega wrapper is bit rotting while the mainline wine has moved on - a lot - CCP seems to be in the process of moving the mac client to run on modern wine. And its the reason that some game support both API and lot of people will use dx9 becose its often faster. From what I understant, lot of the new feature taxe the performance, tesselation is one of the worst. Stuff are getting really more beautiful but its in exchanges you get a huge performance dip. Tesselation will allow you to make thing more pretier by adding more polygon to the mesh without designing them. You can do the same than dx9 plus fancy stuff like for exemple, tesselation.

#WINE DIRECTX 11 SKIN#

Is it wonderfully efficient, or does it give sexier skin tones for some coming CQ update, or is it easier to program, or just what? I didn't see anything particularly different.

#WINE DIRECTX 11 PRO#

I'm not a pro (either in video or EVE), but between runs of the real stuff I do on Linux I booted Win10 from the other partition and tried EVE with both DirectX 9 and -11 to try it out. What's better about DirectX 11? Is it really worth CCP's time to move toward it? Even if they make a binary whatever dmg, it still will be the Windows client, I don't think they will port EVE to OpenGL to make a real MAC client.Īnd the launcher they use is the same one as the one they released on Linux (pretty sure it's the same code plus some ifdef for Linux and MAC specifics like path and maybe one or two others things).Īnd for your information, *.dmg are for OSX what *.tar.* is for Linux. The mac client is the Windows client with Wine (it use to be cider(inferior, old MIT Wine with D3D improvement) but they are moving to use Wine). But mybe i'm wrong as the mac client got wine under its hood too. I dont think linux users can keep on playing eve online once dx9 is suspended. They will try to make a *.dmg-binary MAC client with its own launcher, but this doesnt help linux users. Although we have no immediate plans to completely remove DirectX 9 support, it is an inevitable conclusion.









Wine directx 11